Tuesday 28 March 2017

Ferrik Down

The story continues in the Vume system.

In orbit around the icy moon of a distant gas giant, the party start scanning for signs of Ferrik. Unter mans the sensors and directs Sparrow to orbit the planet so as to maximise coverage and minimise time. Course promptly plotted, the ship starts its search.

After an hour, and with the scan nearly completed, Unter detects an anomaly. It doesn't show up as anything in particular but there is something there. Satisfying himself with another series of orbits the ship continues, and sure enough there is the anomaly again.


Unter now directs a geostationary orbit be taken, and closer to the surface, in order to scan the anomalous are more thoroughly It's at that moment that a ship is detected.

Seemingly unaware that the party's ship had ceased its orbits, a small ship, around 200 tons, is detected flying low and fast over the surface. It appears to be making a break for it by using the planet as cover. Unfortunately the party are sitting in orbit watching it go.

Captain Slaid takes charge and immediately requests that the ship be identified. It looks like a far trader, just like the one that Ferrik is known to use. Slaid releases the Phoenix and directs it accelerate and catch the fleeing ship. The Mercifuge remains in orbit tracking the ship.

Satisfied with the identification of the fleeing ship, Slaid orders both ships to open fire. The far trader returns fire, but the Phoenix is much more manoeuvrable and armoured and is barely scratched. The Mercifuge joins in and between then they cause significant damage to the trader.


Captain Slaid opens a comms channel to the ship, demanding that it stop. A response, sounding like Ferrik, indicates that the ship will do no such thing. Slaid directs another attack. The Phoenix opens fire causing catestrophic damage to the power plant. The trader falls to the planet surface and flips end over end.

Landing close to the wreck, Captain Slaid requests that Unter perform a detailed scan of the downed ship. As luck would have it the ship has come to rest right-side up. The scan reveals the internal structure, which is a common layout for such ships.

Slaid and Unter enter the wreck, manually cranking the iris door. Inside they find a person moaning and barely conscious, badly thrown around by the crash but kept alive by the armour of his vacc suit. They make sure he will survive, bind him, then move through the ship towards the bridge. There another person is found, along with a dead body. The living crew member is also checked and bound. The dead body is Ferrik Redthane.

Searching the rest of the ship they locate another one living crew member and three others dead

Deciding that the ship may be worth something to salvage, they use the Mercifuge to grasp the trader and then prepare to leave. Slaid considers it worthwhile to check where the trader took off from in case there is anything interesting there.

Making their way slowly over the surface of the planet then reach the general area where Ferrik took off. Transferring to an air/raft then search for any signs of where the ship had been resting. Some time later then discover the tattered remains of a camouflaged covering over a tunnel entrance. It would seem that in his rush Ferrik had decided to flee without taking it down.


Entering the cave in the air/raft the party find another ship -a Far Scout - a habitation module, a crane, spare parts and supplies, and a large cylindrical container which could be the one taken from Torpol.

They land the air/raft near the habitation module and enter, surprising three men who are sitting around drinking caf and reading. The men are totally surprised and raise their hands in response to seeing the armed and armoured party enter. Asked if they have any guns they gesture to the next room where some low tech shotguns are found.

The men were hired on Theev to repair this ship and are expert engineers, although they were not aware at the time that the ship was on an icy moon in the next system. Now that they are here they can fix the ship and perhaps go home. It depends on how things pan out with the party though.


Considering that the repair of the Far Scout is a good idea, Slaid gets everyone to work. The Mercifuge can enter the cave but the Phoenix has too wide a wingspan so it is left outside in the canyon.

The days pass more or less uneventfully. Repairs are made to all ships using the spare parts that were in the cave or in the Mercifuge. After seven days they detect a ship arrive in system near the gas giant. After nine days, and very close to finishing, a ship flies close overhead. Who these people are, or what they want will have to be discovered.

To be continued.

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